Hello! My name is Kieran Deo and this is the first blog post of many which will be covering my work in the IGB120: Intro to Game Design unit for the semester. My aims include frequently posting on this blog about my development process on games I will be developing using the program "GDevelop" and as well as referencing notes taken from the "Game Design Workshop: A Playcentric Approach to Creating... » Continue Reading
29/05/2025 Group Made Prototype (Dragon Champions) Postmortem Hiya! I think its safe to say that my team and I have done enough to make a postmortem about our process. I have definitely learnt a lot across the timeline of this unit what chapters in the textbook inspired your design process? The main chapters I referred and was inspired by when working on this prototype were chapters 4, 9, 11, 13... » Continue Reading
26/05/2025 PLAYTESTING PARTYYY Hello! My group and I participated in the playtesting party where we got 2 additional playtesters to play our game. It went basically the same, allow the playtesters to have a round of naive playtesting and then let them play again as experienced playtesters for deep playtesting. Heres how that went: (what i learnt) » Continue Reading
23/05/2025 Updating and Iterating over our Game After reviewing our playtesting results I realised that there were still some time to iterate our prototype before the playtesting party on Monday. One thing i added was a controls section on the menu screen. This was because players found it difficult to understand that they could shoot in the game as it was not an explicit aspect in the game. I hav... » Continue Reading
23/05/2025 Before Playtesting party Hello! I did some playtesting, here's how it went. My team and I decided to playtest a few individuals to see their thoughts on the game so far before the main playtesting party, just to get a general consensus of what modifications and iterations we should add. we managed to get a total of 3 people to playtest, as they playtested, 2 of the team members took not... » Continue Reading
22/05/2025 Combining Ours Tasks Every Wednesday we managed to have time to meet up and have enough time to stitch together our works. Here's how we did it. I realise now that i never exactly explained how we managed to share this gdevelop project across the whole team. We wanted to make sure there was a method where there would be no issues for more than one person to be working on the project at ... » Continue Reading
21/05/2025 Getting My High Priority Tasks Done Hi! So i have completed both of my high priority tasks and this is how it went. From my last post i said i will be working on the ui elements for my game. I was able to add this by writing the advantages and disadvantages of each dragon on a sprite and pulling that over (tweening) when a dragon is clicked. this was to i » Continue Reading
15/05/25 Setting up the team! (the people in my group) Hello! For assignment 3 i was required to create a group and work on a selected prototype. The people I ended up working with were Alyssa, Jack and Alec, we created a discord server to communicate. (our chosen game) We then needed to choose a prototype to work on; after reviewing eachother's one pages we settled with my dragon racer as it alr... » Continue Reading
6/05/2025 hello fellahs. For assignment 2 of this unit i was required to create a "one sheet" and "one page" out of one of my prototypes in preparation of assignment 3. For this assignment i chose my dragon racer as it was the most successful prototype i had made. This is how it went. i began with with drawing my one sheet, as it seemed to be the easiest thing to start off with. the purpose of a o... » Continue Reading
15/05/25 Racer Postmortem Hey all! So i have done enough work on my racer to finally make a postmortem post about it, and I've definitely learnt a lot this time around. Before i get into that, i wanted to let people know that my racer prototype (as with all my other prototypes) can be found and played under the "people who i would like to meet" section of my profile. - what chapters » Continue Reading
6/05/25 Hello. I did the playtesting of my racer and this time i had conducted it differently to how i used to. For one, i chose people who were fellow developers. the first person i had playtest my game was Acelin. I have never talked to this person outside of this playtest, however the feedback they gave back was very informative. i believe its because they are aware of the conventions and feed... » Continue Reading