01/05/25 Implementing the menu UI I have been able to add a functional menu. I used a tutorial from the official gdevelop youtube channel to achieve this (plus a little bit of tweaking on my part): https://www.youtube.com/watch?v=cScpPcV9v4M&t=245s&pp=ygUgaG93IHRvIGNyZWF0ZSBhIG1lbnUgaW4gZ2RldmVsb3A%3D so to start wi » Continue Reading
01/05/25 Hello! So after a lot of trial and error i finally have some kind of scoring system!! Its still pretty buggy but im a little proud of myself for being able to at least implement this. So to begin with, i had to first implement the scoring timer at the beginning of the level in order for it to start as soon as the player opens the scene. After this, my coding gets a little bugg » Continue Reading
27/04/25 Fixing a small bug Hello! Today i want to touch base on one of my older prototypes before continuing my current prototype, because there was a bug that really bothered me about it. Actually a lot of my playtesters found this feature too so it was about time i had fixed this. Basically what would happen is that in the beginning of the stage, the platform that t » Continue Reading
26/04/25 Adding projectiles and health functionality As stated in my previous development log, I said i would be working on the projectiles and scoring system in my game. I was able to implement the powers but i still could not figure out how to add the distance counter. Therefore, i will figure that one out later. For now, the way i implemented the projectiles. First, I put all the hazard objects... » Continue Reading
23/04/25 So after adding the main movement mechanics i wanted to do a quick playtesting session with the people in my workshop. the general consensus was that my movement mechanics needed to be tweaked as the acceleration and deceleration of the dragons. after tweaking this, i realized this could be a great opportunity to create differentiation of the dragons max speed to create more differences b... » Continue Reading
20/04/2025 Base Mechanics and Assets Hello! For my racer prototype I knew that i wanted to better my planning and implementation of my game's mechanics more efficiently and effectively. This is because of how unsatisfied and disappointed I was with my asteroids prototype. By following the details outlined in chapter 2, I can effectively plan out how and when ill implement each feature. this is t... » Continue Reading
Hello! I'm excited to show my newest game! Title: gauntlet of the phoenix Dragon Champions Genre: fantasy racing game Pitch: a set in a fantasy realm where dragons host annual races and pit their top racers from each elemental clan to go against each other to win the gauntlet. this is a top down racing game where you can play as different elemental dragons, each having their own advantages a... » Continue Reading
18/04/2025 Postmortem Since my previous postmortem report on my platformer prototype, I knew i wanted to improve the way i had went about making my next game. As always this prototype and all my others can be found and played in the "people who i would like to meet" section of my profile. The main chapters which inspired my design process this time around were chapters 6 and 10. Chapter 6 primari... » Continue Reading
17/04/2025 After implementing the new mechanics into my game and updating on features i had feedback on I then ran another round of quick playtesting. » Continue Reading
10/04/2025 adding the points system and new abilities Hello! After the feedback I received from my playtesting, I added a scoring system to my game as it was something which was missing from the overall structure of my game. This is the code I used to do it: It can be observed that it is similar to the way i did my scoring in my platformer prototype however here I've made it that different aster » Continue Reading
05/04/25 First round of playtesters! Hello! After reading chapter 10 I've now realised that I've been tackling my playtesting results in the wrong way. Instead of making a single post about my results at the end of my prototyping, i should be spreading it out and fixing individual feedback for my game to better refine what i have. i have once again asked some of my friends to playtest and here are... » Continue Reading
4/04/25 a ton of progress! Hey! I've made a lot of progress since the last blog post so that's what I'll be talking about. First, I remember from my previous dev log that I was going to add the asteroids mechanics. I wanted to make it so when the scene started, different sizes of asteroids will randomly spawn in and will fling around in random directions. To achieve this I first created the sprite... » Continue Reading