I wander as I go, In this fathomless fight. When I get there, I'll know. I stand, ages ago, Drowning in my own plight. I wander as I go. Looking for any show, And a marvelous light. When I get there, I'll know. I hold all of this woe, And hope to send it in flight. I wander as I go. And I fear I plateau » Continue Reading
Due to the lack of a space to write about video games in the interests box, and my want of a flow on my profile, I have decided to write about my favorite games here. My preferred type of game is a challenging, 3D experience that makes me think about and remember my time with the game. A game doesn't have to meet this criteria exactly in order for me to enjoy it, though. I am going to convey ... » Continue Reading
Just look at the OG Xbox LOOK AT IT the X shape emblazoned across the top, the confident green circle, the name of the system embedded into, not one, but TWO places the controller too, it' » Continue Reading
To preface this: enjoy what you please, so long as no one is getting hurt. (That includes you, too!) I hate digital minimalism. I get the idea of cutting out technology so that you aren't getting constant dopamine hits that make you crave another hour of TikTok. I understand not wanting that, but why cut out as much tech as possible? Many of the people reading this have probably tried and failed t... » Continue Reading
People criticize DOOM³ for its deviation from the essence of DOOM. These people say that, because DOOM³ doesn't make you feel as powerful as the previous, or later, games in the series, it doesn't carry the same soul of the other games; in other words, they think the essence of DOOM is a power fantasy. I argue differently. Each DOOM game surrounds a single marine slaughtering waves upon waves of ... » Continue Reading
every insignificant detail is finely tuned and placed in a world that still holds up 20 years after release not only that, but the broad strokes of the game are perfect too it's perplexing to see places you have yet to understand it's interesting to dissect the dialogue and subtext of the character's interactions it's fun to gun down Metropolice in the canals of City 17 it's exciting to race alon... » Continue Reading
He speaks in a sort of non-periodic stutter, with nice and long s's and what seems to be a struggle to breathe. He does seem to hesitate the first time he mentions his "employers" to Gordon. However, this does not seem to be directly written by Marc Laidlaw, so this is not to be taken as canon. Every once in a while, he just stops speaking, either to emphasize words, to choose his next words, or b... » Continue Reading
(Spoilers for the previous Portal games) so, at the end of Portal 2, GLaDOS deleted Caroline, right? but what if she never actually deleted Caroline? ok, hear me out: she never deleted Caroline because beneath all the abstractions, you are you, and nothing can change that in spite of being forcefully removed from Aperture, Chell goes right back in to help GLaDOS come to terms with the fact that sh... » Continue Reading
ok I got this game idea that I think could work so, you're some sort of ninja or some shit, and it's semi-open world you have very fluid movement that feels really nice and responsive there would be different areas with different themes to each of them (a japanese-inspired village, a fire-filled jungle type thing, a desolate and destroyed area, and some others) the destroyed area would be traversa... » Continue Reading
so I have an idea for a mod for hl2, right? it's like coterminus, the hl2 mod, but we start in c17 we also follow along the beta story, or at least a version of it and I'm gonna divide this up rq C17: the beginning, green field G-Man opening, okay? he hands you a gasmask and you wake up on the train you go into C17 and find Barney, he bails you out yadda yadda C17 is like the concept art, but it's... » Continue Reading
TF2 takes place roughly in the 1950s, and Heavy states that it costs $400,000 to fire Sasha for 12 seconds ($2,000,000 per minute; $200 per round) ; meaning that it costs close to $5,000,000 to fire Sasha for 12 seconds ($2,000,000 per minute; $2,500 per round » Continue Reading