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Category: Games

Platformer Prototype: DEV LOG 5 *UPDATE*

27/04/25 Fixing a small bug

Hello! Today i want to touch base on one of my older prototypes before continuing my current prototype, because there was a bug that really bothered me about it. Actually a lot of my playtesters found this feature too so it was about time i had fixed this. 

Basically what would happen is that in the beginning of the stage, the platform that the player initially stands on can be exploited. Using the "strike a pose" ability the player can continuously and infinitely gain points. This causes an imbalance because there's no boundaries set to prevent this from happening.

This issue was very easy to fix and I'm slightly disappointed in myself for not iterating on it earlier. All i needed to do was delete the platform as soon as the player jumped. This is the code that i used to achieve this:

So now that that has been implemented the player can no longer exploit this function of the game as a clear boundary has been set in place; this is a process that I had learnt from chapter 10. This is what my gameplay looks like after this change:

Thats all, Kier signing off o7!


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