01/05/25 Implementing the menu UI
I have been able to add a functional menu. I used a tutorial from the official gdevelop youtube channel to achieve this (plus a little bit of tweaking on my part):
so to start with, I had to make the camera move from the start screen to the character select screen. this was done by adding buttons and using the tween feature in gdevelop. I fist made it so that when the player clicked on a text sprite that said "play" it would tween the caamera to another side of the scene which displayed the character select. I did the same thing for the "back" button.
Then what i did was make a secondary screen pop up when the player. i achieved this by also using the sticker add on to attach buttons onto a sprite which will move to the center of the screen using the tween feature as well.
so now the start menu kind of looks like this:
this is definetly an improvement from all my other renditions of the start up menu however there are a couple things i would tweak later (if i have time):
- ui displaying each dragons information
- backdrop design for the menu looking more stylised for the game
- backgrounds and borders around text sprite buttons
Anyways, thats all for today. Kieran signing outt!
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