10/04/2025 adding the points system and new abilities
Hello! After the feedback I received from my playtesting, I added a scoring system to my game as it was something which was missing from the overall structure of my game. This is the code I used to do it:
It can be observed that it is similar to the way i did my scoring in my platformer prototype however here I've made it that different asteroid sizes gave different scores. However, I and a couple of my friends found this boring as there was no real reward to gaining a good score. I remedied this by adding my "rouge-like" twist to the game. originally i wanted it so that when the player gained a certain amount of exp or points, the player would be able to choose an ability to attach to the initial character. This back-fired on me as i couldn't figure out how to add this feature and on top of this i was running out of time to make this prototype. So, to not sacrifice this idea i created a basic prototype of how it would work. this is the code:
Basically, when the player reached a specific score, they would gain a new ability. In this case there was only one option and that was a second bullet spray for a larger fire radius. so all together it would look like this:
I will come back to this choice concept if I get time because I am really interested in experimenting with it. To finish off, I have begun trying to conceptualize the characters special attacking move. My intention with this ability is to let the player wipe the screen (no points gained from this ability) in order to have a fail safe from getting overwhelmed with enemies. Obviously this would have a cooldown. I managed to make the ability functioning, however I wasn't able to implement the cooldown. This is the code:
hopefully i can fix these bugs later but for now im signing off o7.
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