Oran

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Project Wavedash Update 5: bruh

Category: Games

Ok, so, Unity went and changed it's TOS to charge per-install past a certain install + revenue threshold, which sounds bad, and the way installs are counted is horribly nebulous, which IS bad, but it gets worse since they're ALSO applying it to games that have already launched, which from what I know is illegal. So obviously I'm not going to release a game on an engine that could pull the rug from... » Continue Reading

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Project Wavedash Update 4: Meet Trillis

Category: Games

It pleases me greatly to announce that I have a first proper iteration of the protagonist design. It's the one on the bottom. Meet Trillis, the main character of the game. I can't go into too much detail regarding their character arc yet, and a lot of their personality is still being decided upon, but what they're going through is something I imagine many can relate to. In gameplay, they're incred... » Continue Reading

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Project Wavedash Update 3: Progress is (kinda) being made

Category: Games

Don't worry the project isn't dead yet. Right now I'm working on some character design stuff while trying to think of a solution to a technical issue I'm having. The protagonist's design is coming along well, and soon I'll be able to showcase the first proper iteration of them. As for that technical issue, I want to be able to have curves in the path and moving between planes, like the classic sta... » Continue Reading

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1 Comment— 3 Kudos

Project Wavedash Update 2: My Son

Category: Games

This is the first iteration of the first real boss the player will encounter. I love him he is so precious and he is going to get launched above the atmosphere. His moveset revolves around manipulating the terrain with Earth magic, as well as rolling from one side of the arena to the other. Play your cards right, and you'll be able to stop him in his tracks every time he does the rolling attack so... » Continue Reading

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Project Wavedash Update 1: Jumpy Capsule Thing

Category: Games

So a while back I've been thinking: Maybe the reason I can't stay motivated with the maze game remake as a practice project is that it's not what I really want to make. So, I started development on the first REAL game. I've got some designs in their initial phase, and the actual design of the gameplay is coming along well, currently in the process of programming the basic moveset for the protagoni... » Continue Reading

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Maze Game Remake Update 2

Category: Games

I actually went and programmed the timer. It was about as simple as I thought. Next step's gonna be to draw up the clock. I have no drawing skill whatsoever, so this may be interesting. Apparently trying to upload images directly to a blog post doesn't work, so in the future when there's more to show off, I will post screenshots to my Twitter before that site burns down. » Continue Reading

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Maze Game Remake Update 1

Category: Games

For a while, I've been working on a remake of the Maze Game from Toontown as a practice project before I start work on my actual first game. So far I have the player's movement, tokens, score, and a UI for it implemented. I still need to implement the Cogs, a time limit, a game over sequence for when the timer runs out, a victory sequence for if the player gets all the tokens, the models and anima... » Continue Reading

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I RETURN

Category: Blogging

I misclicked on the site and you know what yeah I think I'll use this more often. Maybe once I make something playable I'll link to it here. Then ten years from now people will have to dig all the way to this site to find old scrapped content lmao. » Continue Reading

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