Ok, so, Unity went and changed it's TOS to charge per-install past a certain install + revenue threshold, which sounds bad, and the way installs are counted is horribly nebulous, which IS bad, but it gets worse since they're ALSO applying it to games that have already launched, which from what I know is illegal. So obviously I'm not going to release a game on an engine that could pull the rug from under me at any moment. Luckily, the game's code was so early along (and facing a total rewrite anyway,) that it's no skin off my back to change engines.
In the real world, however, I'm also searching for a new job, which will be taking a sizable chunk of my time. Development will start over in the Godot engine once I've found a new job. Once I have something playable, I may reconsider some plot elements I have planned as well.
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