Hi all, I've just returned from the 3D modeling competition in the big city that I mentioned in the last post. It was a great experience and I'm very thankful that I had the opportunity to go. While I was there I got chased by crackheads over a bridge at 8:30 o'clock as I was coming back from Subway, slept in on the morning of my competition and barely made it on time, also me and my professors fo... » Continue Reading
Hey all, I figured I should probably post an update since it's been a few days now. I've been working a lot and preparing for a big 3D modeling competition in the city I'm going to be attending in May, so I haven't had as much time to work on the game. But I have gotten some more things done since last time.👍😎👍 Firstly, there is now an experience system. So how it works is, when you win pong match... » Continue Reading
Ok, so since my last post 2 days ago, me and Yuresko have been working a lot on the game's development. And so far, I think it's pretty rockin 😎🎸 On Monday I remade the entire pong match system in TurboWarp from the ground up. This included the paddle movement, scoring system, enemy level system, and more. The enemy level decides how fast the enemy you're ponging against is. The previous system wa... » Continue Reading
Hi everyone, Back in October of last year I started work on a meme sh*tpost Azumanga Daioh fangame, called AzuPong. It will be a pong tournament battler featuring the characters of Azumanga and some meme characters / characters from other animes like Nichijou and Lucky Star, and will contain a complex storyline, social aspects, minigames, open world exploration, and more. I had to abandon it tempo... » Continue Reading