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Unity

I don't think I ever actually talked about the Unity situation, and I need some place to gather thoughts so it might as well be here.


Also I'm not gonna explain the Unity situation cause if you know about it then you don't need to hear about it again and if you don't know about it then 1 google search will fill you in pretty fast. :P

Also also this will probably just be a history of my time with Unity and what I'll probably do going forward.


     My journey with Unity began around 2018, I had begun learning game dev stuff 2 years before but it was more of a hobby and I didn't really try to learn anything too crazy, and I was using GameMaker 2 at the time. However talking with a friend of mine we decided that a project we were working on would be better as a 2.5D platformer (we never even got close to finished lol). So GM wasn't gonna cut it anymore, obviously Unity was out first choice and with me having no experience outside of GM I had no reason not to try it first.

     It took me a long time before I finally thought I had a grip on how the engine worked, I had managed to make a game with it but it was pretty bad and we abandoned it soon after it was done. I hated that we did, it hurt me to leave it but it had to be done. I set a goal for myself to know enough about game dev to not have to leave a project that's basically done again (a goal that I've yet to truly complete) and from that point I spent nearly all my time working in Unity.

     To describe the next few years is hard for me, I spent years not releasing anything, yet making new things all the time. I had so many good game idea come and go in those years, I spent so long just sitting at my desk that the days begun blending, and for a while sometime between when I started and now I really lost my ability to remember dates (they're just numbers to me)

     That was a lot, but the point is that this was a program that I loved so much I devoted my entire self to it. I loved it, I loved every thing about it, it was truly something I could see myself using for the entire rest of my life.


and then it happened...


     Again, I'm not gonna explain the situation, but I am gonna explain how I felt about it. And to be frank, it hurt, but it wasn't unexpected. The day Unity went public I began making preparations to move away from it, I hadn't planned on totally leaving it at the time, but using other things seemed like a good idea. So when Unity finally made the announcement, it was less "what am I gonna do" and more "where to go to instead". (I decided Godot btw, loving it)

     So FINALLY we get to the point that I actually wanna say, what do I think about the final pricing change and what do I think of Unity. being totally honest, I like the new new pricing a lot, if Unity had actually talked to people they probably would have led with that and nobody would have been nearly as mad, myself included. But the problem wasn't with the new new pricing, was it? The old pricing was a joke, and whoever thought about that decision does not belong in the business world if they're going to make so obviously bad decisions like that. To clear some details up btw, the previous Unity CEO didn't have a lot to do with the decision and couldn't really stop it either, and he probably didn't do any insider trading. That doesn't really excuse anything he said or did but I'm not going to act like it was all his fault the way some people are. The trust was broken from the moment they announced it, my heart sunk like a stone knowing what that meant, and it still kills today to think about it, I really did love the Unity app, but the trust was broken and that was that. If I can no longer trust the thing I'm using I'm not gonna use it, especially when I have every alternative available to me including making my own thing.

     So what does this mean for me? Well, as I've already said I have no problem using other things, I've since moved to Godot as my daily game engine driver and I'm actually loving it a lot more than Unity, Godot 4 really stepped up the engine from what it used to be and 4.1 was just as good. I can't wait to see what comes out next. But Godot is merely a stepping stone for me, I plan on furthering myself after I've mastered it, I'm not gonna stick to it like I did Unity (I mean, Godot with never do what Unity did but now that I've been burned I'm not gonna do the same thing again). I also refuse to let myself not release a nearly done product, what doesn't get fully released will become a blog post here, what doesn't become a blog post here will go in my show reel that I'm currently working on, what isn't cool enough to go in the show reel will go on Twitter or here as a bulletin or something. I also plan on making a ton new shader things soon that I'm pretty excited for.


So that's that, this was very rant-y and barely had a point to follow but I think I needed to get this off my chest. So if you read it all the way through or not, either way thanks for reading. I hope to be back here soon with something cool to show B).


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