First post here! Pretty exciting since I plan on this being my main place to blog (God I love the custom CSS I forgot how much fun it was).
But anyways I'm here to show off my procedural stone floor shader, I made it in Unity using shader graph. It's pretty slow but that's mostly because I was focused on making it work not making it work well.
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Everything here is completely procedural, I don't even pass any maps to the shader. This is why it's pretty slow, if I wanted to do this right I would get 1 or 2 noise maps and pass those instead of generating noise myself (and that's just 1 of the easy optimizations)
Here's a videos showcasing everything the shader can do:
EDIT 2: typos
EDIT 3: I'll make a more in depth post soon I just wanna show off what I can do for now
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disuko =w=
sick