up next i'll be talking about the exotic ram system the ps3 uses. the xbox 360 used 512mb of gddr3 memory whilst the ps3 only used 256. why? and how did it still have such good performance?
essentially, the ps3 split its ram into 2 sections: gddr3 ram and an experimental xdr ram. it also took advantage of the spu's (see previous blog entry for an explanation on those) to distribute information in smaller packets, which increased the speed and efficiency to which the console processed information.
now here is a (very oversimplified) diagram of how the ps3's ram functioned. the two ram sections were also dedicated to different functions which streamlined processing. this meant that if a process was too demanding on the console, performance drops would be near unnoticeable. however: this is ONLY the case if the game was developed with the spu's in mind. if that isn't the case, then the diagram above is what the console processes would have looked like.
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Fawkes
Yeah but does it run linux? (Yes)
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