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CBYPAAT Devlog #2

Sneaking this in just before midnight so I can say I'm doing one everyday
I didn't work on the game a lot today as I woke up late and was busy all afternoon, but luckily it turns out that it didn't take that long to add some features.

Features added since last devlog:
  • Destructible walls have been added that block enemies and can be destroyed in a single shot
  • Fixed a new bug where bullets did not 'die' when hitting destructible walls, essentially allowing the tank to destroy both the wall and the enemy on the other side in a single shot - I actually thought this bug was pretty cool and I may make it a game mechanic later, just not for these walls
  • Created water tiles that the player can shoot over but which block both player and enemy movement
  • Made it so that the player laser pointer extends off the screen when hovering over water tiles, rather than shortening itself to however long it was before the player began "looking" at the water
  • Fixed a bug where enemies would just ignore that water tiles existed and would treat them as regular tiles
  • Added a pickup system where the player can get various effects when driving over pickups
  • Rewrote the bullet tracking system to allow it to update quickly and easily
  • Wrote the code for the first pickup, a fish that gives the player +3 bullets
  • Fixed a bug that meant if the player hit a pickup at just the right angle and speed they could gain +6 bullets, effectively hitting a single pickup twice
  • Generally tided up the bullet and ammo code to make future changes easier to implement 
My aim for tomorrow is to code a pickup that gives the player bouncing bullets - which will require making a system for different types of bullets, a change to the ammo to reflect the new bullet type, code to make the bullets actually bounce without just using unities inbuilt systems, and creating a new bullet prefab to be fired
After that I can get to designing the 20 levels for world 2, the beach.


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