this idea recently got to me as i was looking the scenery in my way to work. in those moments where your self fades, your sight gets blurry and you cease to believe in anything. it's just you, -in a way- i could even say that this is the real you "being present" as ironic as it sounds. okay that was too much of a parenthesis. how can you define hard? this is certainly complicated, as it could mean different things for different people. for some people asking for the time on the streets can be as easy as just asking, for some it would require the start of a whole machinery to push through shyness and indecision to do it. for some -interestingly- the asking alone would put the other person in alert, being afraid of getting robbed. whether the person was timid or not, this puts difficulty on the way. this makes it hard. although it doesn't always depend on you. the are exterior factors that get into the equation. which speaking of math, solving ten algebra problems, can be difficult. have a whole a month to do them? probably not that much. already know algebra? easy, maybe. only have 5 minutes left? see how you can do it.
i found that defining difficulty is hard. it doesn't follow strict rules, and has a lot shades, and gray zones that need to be taken into account. also, when starting a new videogame have you ever noticed they ask you to set the difficulty? how could you know, what's easy and what's hard? my controller might be broken and i cant aim, or move or jump properly. even if I'm playing on easy mode this things will impact. maybe describing the things that makes it harder could be useful, but what if i cant read?
i should've said before hand that this was going to be hard. now let alone the stuff that can't be provable like affection, lyrics, clouds, puff. i bet there must be some instructions somewhere though. difficult things tend to have instructions. but if they dont, does that mean they are easy?
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