Pixel Dailies Entry 12/9/2019

Hey everyone! Today I thought I'd share a concept that I thought would be pretty neat to implement to a game, which just so happens to coincide with today's theme: #skilltree!

This is a skill block, which has 3 basic categories: element, function, and modifier, and all have some sort of interconnectivity. There's a limited space for blocks, so management or ability to hot swap is a necessity for higher level content. The example shown here shows a fire element mixed with the basic attack (which is as well a block) to create an elemental attack which would deal additional damage.



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