AAAA - Games with very high demand and a lot of money in the project or in reserve to minimize risk. Nintendo's library and GTA VI today fall into this category although I am not sure if Rockstar is posing or not currently. Guess we gotta wait to see if they crumple from not having enough shark card whales.
Safety: 9/10
AAA - They are big and might have similar levels of funding, but are being hit by lack of spending due to existing customers moving towards indie and new customers being on-boarded into the mobile games rather than AAA games. They don't have as much reserve is AAAA and are rapidly losing interest and customers to a slow death.
Safety: 6/10 and dropping.
AA - Hi-Fi Rush making back a miracle but needed to pay back in three miracles. Need I say more.
Safety: 💀/10.
A/Indie
- These games and ideas have significantly more leeway in terms of
development and risk. Sure, it can very based of individual
circumstances and ability, but generally way less effort is needed to
make them possible making them much better prospects. At best, you are
Terraria where you can afford free major content updates and support for
free and sell the game for $10 off sale and merch promotion. At worse,
you wasted time on a failed project you have been working for 3 months.
Although it can be worse like with 2XKO, but that might as well been AA
with how much commitment they gave to Earthblade. With platforms like Steam who have build a red sea based on constant game sales, many bigger scoped games and especially older games descend into the discount losses spiral with many indies being able to take the hit fairly well.
Safety: 😎/10
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Benji
Something that I didn't mention is that I don't think XBox or PlayStation are AAAA at this point. They seem to have similar failing of the AAA class based on the couple things I heard and what I hear on the industry itself as of now.
Here is the link to an article I saw in a video that sparked this if I remember correctly.
https://www.gamedeveloper.com/business/-deprofessionalization-is-bad-for-video-games
This story and some others I hear keep mentioning the patterns of a changing industry that is discovering how risky it is to put so much work into single games and how we can't truly appreciate their value.
by Benji; ; Report
✶Rib𓆩𓁺𓆪Eye Black Dragon✶
out of topic, and this is from word of mouth so take it with a grain of salt. According to the roachman Asmon's clip channel where he shared screenshots of bsky posts. The reason GTA VI takes so long because there's a lot of flip-flop development decision happening there. Something about DEI when a few years ago was boasted to be implemented. Such and such. But recently they're backpedalling and removing contents and association with it.
I don't care as much for the culturewar bs but I just want them (Rockstar dev team) to make up their mind and release the thing. I wonder if still sits on top of AAAA hiearchy if people are sick of waiting.
Never heard of that story, but that makes Rockstar as AAAA all the more dubious. If Rockstar flops, then the only AAAA by my opinion is Nintendo library and that is the culmination of their hardware and software library rather than a single game.
by Benji; ; Report
https://www.youtube.com/watch?v=GzJbX6M_E44
I found the video itself! I was mindlessly listening to youtube when his video showed up. Moving to 2026 from what I've read from somewhere
(-‸ლ)
by ✶Rib𓆩𓁺𓆪Eye Black Dragon✶; ; Report