10/03/25 Making the basic controls and assets of the game.
The first steps I have gone through with my platformer project is first implementing the foundations for the controls of the game. I have done this by editing the behaviors of the player by giving it the PlatformerObject behavior.
Next, I wanted to have the player change animations when it collides into different things. First, I drew up the animations on a drawing program (FireAlpaca) and then exported the different layers into a folder before uploading the sprites into the player. For now, I have the sprites for the idle and jump animation as I don't think I will want to make a walking animation for this prototype yet.
The code for the idle animation and jumping animation, along with how the seal will "die" when touching the water, looks like this:
So right now when i start my game it looks like this:
As you can see, the hitbox needs to be changed as the character died before hitting the water therefore I went to the character sprite and changed its collision markers. I had to change them individually as using the same hitbox for different shapes wouldn't make sense.
And that's basically what I've done so far today. Tomorow I'm planning on implementing the platforms (the fish) into the game and making it so the seal can interact with it.
Kieran signing off for now >:) !!!
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