I'm completely terrible at making up my mind at any piece of software out there.
I've done short little things in Blender, added brand new models and worked in Microsoft 3D Movie Maker, and now I'm hyperfixating on the possibilities of SFM.
One day i'll finally make up my mind, but for now awe at the results of my indecisiveness.
(I was supposed to work on an anime in Blender or 3DMM lmao--)
Work in progress video following tutorial
Behind the scenes
I work rather fast-ish when I finally get to understanding something and when I'm sitting down to do it. Anytime I'm being slow is just a genuine uninterest or being too overwhelmed to even start.
Animation is still pretty slow to produce though, even when technically this is mostly machinima.
I started at 10:00 AM. by 12:00 PM (2 hours of progress) I had only made 17.5 seconds of animation.
There was some pose to pose sprinkled into the early tutorials every now and then, which is what I'm mostly here for.
The titualr b*tchular screenshot. One of the tools at my disposal is making a player model automatically walk or run forward, it does eventually stop it's progress forward but at my progress through the tutorials then I didn't know how to make it prematurely stop.
It's fine though, Sniper just runs off into the air, but the camera never gets to see that! he'll just vanish and then reappear as a hand animated asset rather than using the precious valuable work of some valve employee nearly two decades ago.
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