working on my laptop so i lost time setting up the project. today i blocked out the crew quarter area and added doors. it looks so fkn empty and uninspired atm ive never really designed a level so i have no idea what im doing but its a start. gonna re-work the the entire area until i'm happy with it. i want the game to reward exploration by adding multiple ways to "clear" a place. there is also so many assets that I need to make. gonna make a list today and try to get them all done tomorrow in blender.
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tomo2515x
Nice! When designing levels remember about flow, simple but interesting and don't leave spaces empty. In short reward players for exploration, don't over clutter with details or small corridors etc
Keep up the good work! :D
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thanks! i'll keep that in mind :>
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