fixed a bunch of bugs related to intractable objects and started working on enemy ai. it's fkn hard and annoying and i barely sleptĀ but I have to finish this shit. right now the enemy can follow a path and when close to the player starts chasing them, it's a start. tomorrow i want to polish that up add proper raycast gizmos so i can debug properly after i'm done with that i'm gonna start working on the sound stuff.
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