zip100 usb

at last i got my zip100 usb drive now i have all the changes i made to my code on BeOS uploaded to my git repository.

i also tested it on my iMac.

it compiles and runs fine.

up next i'll need to add more preprocessor branches for it to optionally run without any renderers, and to compile with SDL1.2 instead of SDL2 ( this will make my code even more portable to a far greater number of platforms. i'm hoping also to test the code on kolibriOS )

personally, i think we are already in a day and age where virtually every game can and should release only as source code on github/gitlab, where game code could potentially compile for any system accounted for by the developer, and then could thereafter be transported to digital or physical media after compiling

in such a model, there would no longer be any such thing as "software piracy"


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