**ALL WHAT I FOUND FROM GOOGLE! AND SELF RESEARCH/KNOWLEDGE!!**
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness.
Cry of Fear began development in 2008. The mod was delayed several times due to time limitations before being released in 2012. During the 4 years of development of Cry of Fear, many ideas were scrapped while others were improved. For example, the phone's flashlight was initially made to illuminate an area around the player. This was later changed to illuminate the area in front of the player. The inventory system was also reduced from 12 slots to 6. At its beginning, Cry of Fear used the standard Half-Life renderer which was later replaced by one from Paranoia, another popular Half-Life modification. Changing the renderer allowed the developers to bypass some older limits and add new engine effects such as texture bump mapping, specular reflection and 3D skyboxes.
Cry of Fear originally started out as a Half-Life 1 modification, set in the same vein as the classic survival horror games of old. 4 years in the making and picking up several modding awards on the way, it is now a free, standalone game for anyone to enjoy. Beware though, it's not for the faint of heart.
Disturbing music helps to create a mood of a paranoia, a delusional nightmare, sound design assists as well. The screamers are aesthetically good, metaphorical (reflect a mental condition, psychological issues of the main character, Simon, solitary suicidal young man). The game feels (atmosphere-wise, gameplay-wise) like Condemned: Criminal Origins from Monolith studio, one of the best horrors ever made, which is great. Cry of Fear is developed with GoldSrc game engine (Half-Life, Counter-Strike), so graphics, physics and gameplay are quite enjoyable (taking into account, that the engine is old, as well as the game), though some animations are a bit rough.
The player controls Simon Henriksson, a 19‑year‑old who wakes up in an alley shortly after being hit by a car. The player must navigate the city solving puzzles and fighting monsters to progress. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series of games.
Cry of Fear features many unique mechanics, such as the limited inventory system, which allows the player to carry only 6 items at a time and does not pause the game while the inventory screen is open. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Item combination is also possible from the inventory screen. Health is recovered by the use of morphine syringes, which can blur the player's vision if overused. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine syringes.
A separate co-op campaign is also available for up to four players, following a parallel plot where the players control a group of police officers that also get trapped in the nightmare world while investigating Simon.
PLOT .
The story begins in a dark and gloomy city in Sweden, with Simon waking up in an alley after a car strikes him as he is trying to help an injured man. Waking up in an alley, Simon tries to make his way home, but deformed monsters attack him. After failing to call the police, Simon receives a text from a man pleading for help.
(This is without spoilers!!)
Comments
Displaying 0 of 0 comments ( View all | Add Comment )