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xav's 2023 media thread: .hack//MUTATION (2003) (REPLAY)

(originally posted 7/9/23)

i started my .hack series replay last year, so this is a carry over since then. mutation feels short when i consider the plot points themselves that happen, but i clocked in 67 total hours of play time, so....

i think mutation is when some of the sore spots of the original quadrilogy start rearing their head. theres padding in a few spots, like having to grind for virus cores. i had to stop and do this twice before the 2nd to last and last dungeon which just really killed the momentum

the dungeons start getting *long* in this one, i had to run through the final dungeon twice because magus folded me and its a 5 floor dungeon with a lot of mandatory tough fights. it’s still manageable, like it hasnt reached quarantine levels of pain, but still

i really like how the game ends, though. following up on the mystery of infection, the game only plays further on how little you understand anything right when you thought you had some leads by making everything fucked at the end (and during the postgame it all STAYS fucked!)

mutation also marks the first appearance of my favorite area in the series, net slum. the theme’s been my desktop BGM and im gonna keep it that way

anyways, once im wrapped up with the bonus dungeon and getting all the rare equips from it im gonna move onto outbreak, my fav part

actually there’s quite a few things in the postgame i forgot, whoops. ill do those too!


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