~☆In which, I ramble about the DnD campaign me and my friends have been currently dying over.☆~
A very interesting phenomenon in the improv storytelling DnD provides that I will always have a shine towards, is an abrupt shift in tone. When a moment goes from ridiculously silly to deeply serious in a matter of seconds. One moment you're discussing eating fried chicken and then you have to battle the reality that you don't know if you'll ever see your home again.
Getting Isekai'd is always a fun concept in my opinion, despite it's absolute absurdity. Taking someone from the modern day (in most cases), and placing them into a deeply unfamiliar setting that they are now stuck in brings a lot of room for interesting storytelling opportunities.
If you plucked anyone off the street and posed this scenario to them, I'm sure they'd say they'd wanna go home as soon as they could. I mean, who would actually want to stay and risk it? What happens to the people back home? Do they just have to mourn you? Do they even remember you? But this answer becomes a lot different when thrust into the jaw of a new world.
Imagine 5 kids you went to high school with. Maybe your best friend, and their best friend and theirs. Now do you think you could survive with them in a completely new world? Brave DM Duck dares to ask the question to the questing Cuffridge Cods. An unlikely crew, spiderwebbed together by the red strings of high school drama. Best friends, exes, teammates, and super seniors alike are now all forced to not only survive, but thrive together in a world unknown and unfamiliar to them.
I'll spare the nitty gritty for now, but what I've picked up from playing so far, is that surprisingly, a lot of that pettiness is quickly discarded when you have no one else. Unlikely bonds and friendships are formed in the intense human need to find any source of comfort.
Tonight, all party members had to come to a tough truth, being that when looking at the group as a whole, only 2 of the 6 had genuine strong feelings about trying to return back to their world. A moment that truly changed the tone of the entire session thus far. I mean truly 10 minutes ago we were playing kickball and Audrey was wild-shaped into a scorpion doing the stanky leg.
It's been a very long time since I've felt air in a session grow that thick, silence grow that loud. No one knew what to say, how to fix it. There really wasn't any fixing, the moment was already gone. Completely ruined in a second. As much as you can try to move past and have dinner, there just is no moving past something like that. It's a thrust back into reality that no one wanted to welcome. Escapism becomes perhaps the closest friend of all in times like these, but how much can you really escape at this point?
Idk this is really rambley and prolly don't make too much sense. I just really liked the session. Isekai is so interesting and I hope more shit happens that gets me pondering like this n shit. ☆
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