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A Digital Brain Can

I doubt anyone will see this account apart from one of my partners -- Love ya, Lloyd! -- but I want to make this anyway, just to pass some time. Here's a brief list of game ideas I've had, that have all been scrapped, or put aside!
This blog post got recently edited and updated to include even more scrapped concepts!

Spikeface

A tile based strategy game where you have to face your fears head-on! Your character has a little spike on their head, and you'd attack enemies by moving to their tile from a specific direction. The game was scrapped because it was hard to make and I wasn't sure what to do for unique enemies.

STAIN

A first-person game where fighting is your lifeline. You play as the spirit of Wrath, a bloodthirsty monster riddled with mechanical enhancements and weapons, and you have only one goal: To find the perfect opponent to match your power and lock you both in an eternal stalemate of war, to satisfy your urges for violence. Mechanics would involve staying in the action to live, with the exception of safe zones that kept you alive without the need for hurt. The idea is very movement-based.

The Understatement

A bitter western RPG game centered on a stranger arriving in a town, played by you. They are an unstoppable force of nature with a heavy bounty on their head. Dozens of lovable characters attempt to take you down, either for money or their own safety, but you are an unstoppable force of nature; the effort is all wasted as they die.

Frost

A horror game where you have no protection. You are lost in a snowstorm trying to find your home base again, but you're not alone. You have to regulate your temperature, sanity, and most of all, your safety, as a hungry beast attempts to take your head.

Skatefruit

A silly autorunner sidescroller platformer about skateboarding fruit, rebelling against an oppressive gang of evil vegetables.

Abyss

A top-down horror game with randomly generated floors. It featured secrets, endings, and lots of monsters and psychological scares from what got made. It had a lot of very dark themes. The game stopped production because important objects kept randomly spawning in predictable corners...

One More Dungeon

A platformer and dungeon crawler hybrid where the player runs and jumps their way through randomly selected rooms to conquer a dungeon.

Dead End Dungeon

Another dungeon crawler, this one sporting a turn-based RPG playstyle. In this one, the player utilizes NPCs and treasure rooms to amass profits, which are in turn used against different NPCs and for items. This one received the most development of all of these.

The Night at Jurgjomkle's 4

A planned fourth entry in a series of FNAF fangames, this one was based on FNAF 4 and featured a variety of rooms all featuring different mechanics for entities inside. Most of them involved using a flashlight, but one room prompted the player to drag a window open or closed with their cursor. It was scrapped not only for being too hectic and confusing, but also for being thematically stupid, and the lore was dumb.

The Dark

A point-and-click puzzle game where the player would frequently encounter monsters and boss fights, focused on controlling the cursor properly. The game's main mechanic was the duality of opening and closing your eyes, which would allow you to see opposite color objects.

Breeko's Big Day

A story-based choose-your-path story starring a ridiculous little creature named Breeko and his journey to end all life in the world in one fell swoop: detonating a deadly nuclear bomb.

A Ghost in a Cave

A cutesy game where you control the spirit of a dead spelunker, who wants to give a human a real big spook. Scrapped for having shitty, no-good controls.

Red

A top-down horror game where you cannot see, but instead, can only see sound waves generated by moving objects and the hunting monster. You could throw rocks to create sounds to see the terrain with, at the risk of alerting the creature. Scrapped, because I'm not quite sure how this one would be programmed in Scratch of all things.

Dust Zone

A racing game set in an apocalyptic wasteland where, after completing a track lap, you'd have to turn around and run it backwards! However, when you think about it more, it starts to become obvious why that didn't really work out.

Bee Chess

A tile-based strategy game where your pieces have short lifespans, but can be produced by the Queen via energy you can save up by reducing the moves you make on your turns.

Art and Artistry

A cute little platformer about a square named Art and an abyssal creature named Artistry, who uses its long arms to create a path for Art to walk along. The game's main gimmick involved placing platforms at the right areas and drawing bridges to complete levels. This would never be possible for me in Scratch, I don't think. Also, the idea has probably already been done before, fifty times over.

Skeleton Fortress

A strategy dungeon crawler where your enemies become your weapons. By taking the risk of fighting stronger enemies, you can win stronger rewards, and climb the ladder of the Fortress at whatever pace you prefer.

BULLET TRAIN

An attempt at an online game where two players control the guns on a giant underground digging train, protecting it from danger. The train would slowly approach the end of every level and could be sped up by firing at fuels and whatnot. It unfortunately had to be cancelled because enemy generation didn't quite work out, and lag could affect it too heavily. Lag is always a problem. It sucks. :(

Festival Starsea

A game where you adjust sound modifiers for a signal to call upon space fish, in attempts to bring them all peace and happiness after many long years of isolation.

Clockmort

A little fighting game where the player can, when fully charged, temporarily stop time. Got scrapped because of demotivation.

Furnace

A mix between a top-down solo racing game and a shooter. Unique enemies across tracks would spawn in and get in your way, prompting you to shoot them down or use an item pickup to kill or bypass them.

Terror Game

A super simple first person horror game where you need to explore a maze filled with dangerous monsters. It functioned surprisingly well. It received a LOT of different creeps but had to be dropped, because it was too confusing. This one is likely to get a retry at programming.

The Man NES

A ridiculous attempt at a NES-styled The Man game. I was really bored...

Breaker Fortress

A tile-based dungeon crawler based on a very complicated and interactive environment. Unfortunately it did have to get cut because it was too much work to mess with, and would be challenging in an unfair way, and that's not what players want.

Five Nights at Spamton's

Don't ask.

And Then It Rained

A story-heavy game that ran on a time limit, where you'd spend the day talking to villagers and trying to find out how to stop the eternal rain, and the nights trying to survive monsters. Scrapped for not only being too big for me to handle, but also because it's hard to get good monster mechanics into a game where you can only move left and right.

Dividend

A puzzle game where you controlled a blue ball, and its red counterpart that always moved in the opposite direction. Scrapped, because I'm really stupid...

Shutter In

A horror game where your only source of light is a camera flash. Cut because it was WAY too jumpscarey.

Ebloch

A simple and silly tile-based game where a new level theme would be randomly chosen each day. It was cut because the layering couldn't be properly figured out. This idea, with the help of my wife Aelia, would later become Orrbi!

Space Polygon Racing Simulator

A racing game full of selectable player characters, each one with their own unique method of movement. It would have lots of story and lore between the cracks.

Abyssal Arena

A singleplayer PvE game where you could choose the player and moveset you had with which to fight waves of enemies.


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