Break City Blog 5/31/23 "Erm... what the break?"

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Haven't posted in a while because I haven't made much progress on much of anything. Mostly by the fact that I've been insanely busy on working on media outside of the game I can't announce just yet as well as workin on other projects. Life is still kickin me in the whatever I have down there, but once I get shit settled (again again) I'll work on it. Might go on a hiatus to go back to the basics, but to be honest I think I'm backtracking too much and I should really just go for it. I won't be able to work on much for the rest of the week because I'm currently moving things around so I can work a bit better and because of that my pc has been unplugged for a while.

With all of that aside, I've been getting back into my mojo with music. I thought I had completely lost my flow and would have to just drop it entirely, but in reality it felt like I prestieged in a game and am mow starting over again with the knowledge I had prior.

As for Project Pocket as a whole, the scale of it has expanded so much and all that really does is give me more work to do and I don't really mind. Still need to get someone who will be able to code Break City Brawl for its entirety.  Speaking of Break City...

You get a redesign, you get a redesign, and you get a redesign!!! I'm trying really hard to flesh out the characters (a third time) to also fit the art style planned for Break City. These characters won't look TOO different to how I drew them in the past, but I think they could use a slayifyer so they're easier to animate and also look nice. It's been a constant back and forth of ideas and concept fixing across the whole board.

I watched that new Clone High season and I thought the first episode kinda sucked but the second episode more than made up for the first's mistakes.

Conclusion 
Sorry no duccinn fo today. By the end of next week I should be back into my mojo with better mojo in the jojo. Proper character intros and explaination of specific mechanics later. Byee


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