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college devwork update!

this is shoooooooo late and i apologize for that! i do i really do, but i got super super caught up in doing work for everything!

some speed updates: the 3d model? completely done with the modeling! tomorrow im going to be unwrapping the UVs and getting started on textures

the game? sentimental plaza? also done! the final demo, anyways. completely playable from start to finish with as much fluff as i could've gotten away with last second. it was real fun figuring out the ai and the disguise mechanics (which really is just a check to see if you have the disguise, and then a delay added to the zombie chasing you)

will i share sentimental plaza for others to play? ... maybe! i'm really shy about to tbh 6_9 like.. i am proud of what i managed to do on my own! but im also really embarrassed at how beginner it is, even though the point of it Is to be a beginner project! maybe i'll let close friends play it if they're curious enough...

now.. i've got upcoming projects

- ANOTHER game in unreal! this time with a team, i dont really know what i'll be doing but i'm kind of excited

- more work on the 3d model! textures and rigging and animation, oh my!

- a platformer game for my... sound and design class? kinda weird, but i've got a good team so im not stress about it

thanks for keeping up with everything with me :D for your troubles, some concept art for the platformer player character, tempus the wizard!


shitty and quick on purpose, just trying to get his vibes down. we might be going with either the middle bottom or lower left one. 


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