hello
here's some new stuff about the video game im creating.
![](https://external-media.spacehey.net/media/s9kFfxaFACuTaUNf3vY1zh06vHdzPGPz0qz6xvcIE8Jg=/https://i.imgur.com/4rPCzc6.png)
these are the arms for the game
its a first person shooter with a ps1 aesthetic so its gonna look chunky
![](https://external-media.spacehey.net/media/ssgDdbIDH1aT-YYUK1ycHgZCXNgwtKpbp7Wc581-iH-0=/https://i.imgur.com/uTpwgDR.png)
this is some lore for the game. notice that its in 4:3. im not planning on adding 16:9 support to truly make you feel like batman you're living in 1995
![](https://external-media.spacehey.net/media/sU4pzpBxvn4UrDVfIxNJAcTc3txZxXSgtOYZ5LMzmkaE=/https://i.imgur.com/GCUM9SO.png)
this is a concept of what the wall will look like. the little blue dot is 6ft tall
![](https://external-media.spacehey.net/media/szvKtOG63soDiLe_r4J7CjFvRbgMkyfJGijT_Q_m3LnU=/https://i.imgur.com/ALHejQ3.png)
these are the original arms. its an old photo so thats why both arms have the same texture.
while they look great they look TOO good so i remodeled them and because i suck at UV i'll have to retexture them aswell.
here's a timelapse of me texturing the old left arm.
no timelapse for the right arm since its just a modified texture of the left arm
for the engine i was planning on using unreal 5, but i recently switched to Godot
here's a screenshot of some model tests in ue5
![](https://external-media.spacehey.net/media/sm_ZqaU_NTHu5pAUsyhaNswgrJE-oNfAttBLVSXvkG-c=/https://i.imgur.com/IsJmnEB.png)
for level design im using Qodot which is an addon for Godot that allows for trenchbroom maps to be used
anyway thats all for today's devlog subscribe to youtube and the links in my profile to get updates and stuff
bye! :D
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