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new game project i'm working on

hi!

recently i've been working a little bit on an interesting game idea i had. i have always been interested in weird little joke games/"anti-game"s, such as たけしの挑戦状 [takeshi's challenge], penn & teller's smoke and mirrors, hong kong 97, postal 2, you know the drill.

a few mornings ago, tired as hell, i came up with a concept: a cryptocurrency/NFT tycoon. i should state before continuing that i think the concept of crypto and the NFT are horrible ideas that I will not go into here, but it's safe to say i have an admittedly biased view of them. taking these views and adding my stupid cynical sense of humor is basically what this game is, or will be when/if i finish it.

i spent a good few hours on a prototype, working in corel click n create [an updated version of the classic maxis/europress "klik n play" game creation suite, now known as clickteam fusion]. controls are simple, bash X to mine, press S to pussy out. it should be obvious that the game is nowhere near finished, in fact, just barely started, but hey, a game is there!

the story is about an entrepreneur who is on his last legs before discovering crypto as a way to make money, blissfully unaware of the consequences and challenges to be faced. i plan to add way more features to the game, including a store [for the NFT part], little ticker messages depending on your score, and a changing value for every time X is bashed. there are also the placeholder bank account/crypto wallet/social media scores which should eventually be actual scores.

you will notice every ending is bad - this is intentional, for reasons that should be obvious.

pls keep in mind it may not run on windows 11 very well, as corel click n create was made in the mid 90s... despite that, i have tested it on my modern machine and it works fine.

a note: strong language is present throughout the thing.
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the following is for nerds that so happen to own a legal copy of corel click n create to explain what i am doing, though it should be easy by just peering thru the project file. if u know how to fix the bugs i am currently facing, let me know, i'm still trying to figure it out!

you will notice this is prototype #2, the first one is pretty much the same with some different font choices. i also fixed a few minor bugs along the way.

i've added some really basic debug controls that will likely be removed/more hidden in the final game. in the high scores menu, press the shift key, the back button will be replaced with a "secret debug button", click it to automatically start a new game with debug mode on. main controls are unaffected, but three new commands are added as well:
- Z will set the score to 0, which will kill you instantly
- C will set the score to 99999, which is the max score, and will subsequently give you a special game over
- A will add 500 to the score. this will be much easier for debugging the "pussy out" screen messages, or for getting to the end quicker
- Delete [or Del] will turn debug mode off

value 1 is the debug value
- when the game screen detects value 1 is set to 7, debug mode is on
- the game does not currently use any value for debugging
- debug mode adds the above commands, and some text at the bottom to indicate when it's on

value 16 is the reset value, don't screw around with it!
- this value will reset the score every time a new game begins
- when the game screen detects value 16 is set to 2, the game will set the score to 25 and lives to 1
- the game will set the value of 16 to 1 every time a game begins and is finished

comment or message with any questions you may have, i'll try my best to answer!

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hope you enjoyed this look at my project! there'll be more updates to come :)

kait


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