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DEVLOG #0 - Presenting my Project

Self presentation

Oh, hi! my name is John, but if you H A T E this name, you can call me Atlas. I'm an minor guy from Brazil and, as you can see, i make games... or at least try to. I've wrote lots of different documents about the games i want to make, and i still need to write down some new ideas. You might think i know a lot of these famous titles - Dark Souls, Resident Evil, Devil May Cry, Personal... however, i have grown with free, weird and somehow incredibly good games i could find on Google Play Store.


The game

Ooohh... the game... but unfortunately it is not one of my craziest ideas. To simplify things, take the items of Risk of Rain and put them inside the '97 game Asteroids. Well, this is one of my least crazy ideas, and it's not only that.

The main mechanic

If you have never played Asteroids, it is simple: You are a little ship that can shoot projectiles. Your only objective is to destroy lots of asteroids. If you explode an asteroids, it will break and turn into smaller ones. If you get hit any of them, KABOOM! Easy to understand, hard to master. :D

Here, you can watch an Asteroids gameplay

My game has a really simillar approach, except it uses rays that hits the asteroid instantly instead of a projectile.

The cool mechanic

RoR (Risk of Rain) has lots of different items, but some of them has the idea of giving the player a new passive habillity, something more than just damage or speed boost. Inspired by that concept, my game has a Miniship system. You can add one or two miniships, one on the left of your main ship, and one on the right. There are lots of different types of miniships, each of them giving you a passive or active effect.

Passive effects changes the way you regular shoot behaves.

Active effects has an exclusive button where you can use the miniship's special ability.

However, using a special ability will cost some of your score, and maintaining Passive miniships will slowly take some of your score, so you cannot use them forever.

For now, there are only 6 avaliable miniships (but i will add more, don't worry):

  1. MINIGUN (Active): Adds a small ship that shoots with you and, if you press a special key, it can shoot multiple times for one second;
  2. SHIELD (Passive): Adds a shield for the main ship. If you have two shield miniships, the shield gets bigger;
  3. CHARGE (Passive): The main ship's shoot becomes stronger, which means if it explode a big asteroid, it will spread into small ones instead of medium. If you have two charge ships, any asteroid will disintegrate when you shoot :D;
  4. HYPERSPACE (Active): Like in the original Asteroids, it teleports the ship to a random location of the screen, but it doesn't mean that you are safe;
  5. REDIRECT (Passive): Adds an one-side hitbox that, if an Asteroid touches it, its trajectory will change to where you are looking at;
  6. REFRACTOR (Passive): Your main shoot will pass through the asteroids and hit all at the same time.

According to my notes, i have 3 miniships left to make for now. Yes, i am going to add more, but i don't have infinite creativity (unfortunately), which means you can give me some ideas! I may put your idea on the game if it is fun and makes sense with the game's scope.

And also, this game doesn't have an official name... it's hard to think of one that doesn't sounds bad :[


My final thoughts

For me, the game is slowly getting cool, at least for me. However, i am not confident enough to show you all the game in its current state, since it is visually boring.

Anyways, ill keep posting new blogs whenever i have new updates. I hope you like watching me getting crazy with code and making lots of weird stuff.


(If you see any grammatical errors, it's because i don't speak english fluently.)


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