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New D&D Campaign

After almost a year since ending our first D&D campaign, my group of friends and I finally started a new one.

When the first campaign ended, I completely disconnected from the hobby. But then, out of nowhere, one of my friends told me he wanted to start a new campaign. Since I’m the Dungeon Master, he messaged me around March 2025 asking for help creating his character and his girlfriend’s. They already had their backstories and personalities figured out—they just needed guidance to translate everything into a proper character sheet.

They were really excited to play, so they became the first ones ready. The rest of the group created their characters over time.

But to play, you don’t just need characters—you need a story. So I started thinking about what I could do. I looked up pre-made modules online and ended up creating a kind of Frankenstein version of different ideas. At first, it was just a simple 2-page Word document. For me, that was more than enough.

However, because of adult life, it became really difficult for all of us to get together. Time kept passing, and at some point I came across a video about a software called Obsidian, which lets you take notes and link them together like a personal Wikipedia. I downloaded it and started transferring my module into it.

And then… I went a little overboard.

Time passed, we still hadn’t played a single session, and every time I had free time, I kept expanding everything in Obsidian. What started as a 2-page document turned into a massive network of notes. I created sheets for everything—NPCs, locations, lore. At one point, a single NPC sheet was longer than the entire original campaign I had written.

The funny part? We still hadn’t even started the campaign.

Well, last Sunday, March 2026, we finally did.

And it went great. The party worked really well together, the story progressed smoothly, and everyone had a good time. But I also realized something important—something I actually did right in my first campaign but completely forgot this time:

With this group, it’s not necessary to overcomplicate things.

I spent so much time building a complex narrative and detailed structure that I forgot something simple: sometimes the party just wants to fight some perverted goblins in a tavern.

I noticed this during the session. At the beginning, it felt like a black-and-white detective movie—lots of investigation, exploring the city, following clues. The energy was good, but then they finally got into a fight against some skeletons…

And the energy at the table boosted.

It doesn’t mean the earlier part was bad—but wow, the difference was important.

These are some images that some friends took while we were preparing the setup to play:


 In this image, we can see the rulebook of the base system we use to play (Vieja Escuela: Medieval). It’s like a demake of D&D that tries to capture the feel of the first editions, but we also use some homebrew rules and add a few 5e mechanics.

   

Also, a random templar sword my friend has in his house lol (ready to reclaim the Holy Land :v).

 

In this image, we can also see the module book we used in our first campaign. The module is called "La Bestia de Farton".

   

 Something I’ve been doing since the first campaign is making an illustration of a specific moment from each session. So, this is the illustration from our first session. It shows the moment when part of the party met with the mayor of the city to make an agreement to solve the problem. The funny thing is that the mayor and one of the characters are closing the deal while the dwarf is right below them, almost like they don’t even see him. The whole session had moments like this. I don’t know why, but it felt like the entire party decided to mess with the dwarf lol—maybe because the character acts like some kind of dwarf supremacist. 





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