CASUALTY CORPORATION
Armor Access & Mercenary Authorization File
Document ID: CC-ARM-7XZZ
Clearance Req: Blue
Unauthorized Access Punishable by Contract Termination
Melee Weapon Systems
Authorization Level: Tier 1+
Termination Certainty: 62–88%
Detection Delay Window: 6–18 sec
Failure Probability: <1%
Bladed or blunt, kept in circulation due to their reliability in CC Op zones. They function in vacuum, EMP saturation, when you're out of bullets. Silent operation allows CQC eliminations without alerting other targets of your presence. Casualty Corp document DP-ARM-0091 references them as a final fallback when all else fails or as the first resource when discretion is required.
Vibroblade Systems
Authorization Level: Tier 2+
Psychological Impact Index: 6.8
Material Separation Efficiency: 91%
Target Reaction Delay: 1.4s
Vibroblades use high frequency oscillation to reduce material resistance on contact. armor, flesh, bone and nail are separated, sawed apart so quickly you cant even tell the blade is moving. Operators report minimal recoil sensation and delayed target reaction, often resulting in a target realizing he's covered in blood before he realizes he's even been cut. Even when power ceases the blades keep their normal functionality as a melee system.
Bolas Systems
Authorization Level: Tier 1+
Mobility Suppression Rate: 70%
Panic Induction: Moderate
System Failure Chance: 9.1%
Bolas are a less lethal weapon system designed for: target capture, movement denial, battlefield control. This weapon system can be rudimentary to complex, the basics consist of weights attached together by string. Upon impact they entangle limbs, head and neck. Listed as less lethal while its intended purpose isn't to kill, sometimes hits around the head or neck result in asphyxiation or blunt trauma.
Bow/Crossbow Platforms
Authorization Level: Tier 1+
Auditory Signature: Neglectible
Visual Trace Probability: 10%
Follow Up Detection Risk: +12%
Projectile bows and crossbows remain authorized for operations in EMP heavy zones or contracts requiring plausible deniability. Modern materials, limb augments, leveraging/compound systems and ellecile bolts help maintain competitive lethality. These platforms produce no thermal signature and minimal acoustic output, making them suitable for silent execution or ambush.
Pneumatic Weapon System
Authorization Level: Tier 2+
Auditory Signature: Near Zero
Mechanical Failure Risk: 8%
Engagement Persistence: Medium
Pneumatic weapons use compressed air to launch projectiles silently. Manual systems require physical recharging between shots but mean you aren't at a disadvantage if an EMP drops. Overpressurization is a tactic not taught to mercenaries but many often use it as a full measure, but it significantly raises the risk of malfunction. This weapon system is being phased out over the stronger electrical driven variant but this platform always keeps its versatility.
Ellecile Adaptive Weapons
Authorization Level: Tier 3+
Environmental Adaptation Occ: 79%
Elemental Volatility Threshold: Variable
Friendly Hazard Probability: 14%
Ellecium is a porous adaptive alloy capable of absorbing elemental properties from its surroundings. Once embedded the element remains bound to the weapon until purged. The compatible elements have not been fully documented even in the hundreds of years this system has been used for. Operators are advised to monitor environmental exposure, as well as element reactivity before using the weapon in battle.
Firearm Platform/Quicksilver Blood Systems
Authorization Level: Tier 3+
Self Harm Risk: Severe
Projectile Integrity Index: 9.1
Operator Dissociation Risk: Elevated
Most of the Casualty Corp firearm stock has been converted into quick silver systems that utilize nanobots in the blood stream AKA quicksilver. When a Qs weapon stem is connected to an operator after utilizing all their allotted ammunition they can use the quicksilver system to convert a portion of their blood along with some nanobots into hyper dense projectiles. Medical liability is void upon activation.
Rail Systems
Authorization Level: Tier 4+
Structural Overkill Ratio: 4.7x
Collateral Escalation: Severe
Thermal Event Probability: Med
Rail weapons accelerate ferromagnetic projectiles via electromagnetic fields to extreme velocity. Impact can result in total target destruction and secondary damage. Most manufacturers in the weapon system choose bigger and slower over light and fast. Due to their complexity, cost and power demand only well ranked and experienced mercs are permitted to use them.
Cuffs Force Impact Gauntlets
Authorization Level: Tier 3+
Displacement Force: 1.4G
Guard Break Probability: High
Operator Physical Stress: Significant
On impact cuffs project a localized electromagnetic shockwave, violently displacing targets. Effective in crowd control, boarding actions and retakes. Repeated use without reinforcements or an exoskeleton has resulted in operator limb fractures. Some of the cuffs are made weighted in case of an EMP they can still be used as weapons.
Spewer System
Authorization Level: Tier 4+
Area Denial Persistence: 45min
Biological Neutralization Rate: High
User Error Rate: 29%
Spewer units spray different materials out of a pressurised tube like weapon, often requiring the operator to wear a tank on their back. Most commonly spewer units are equipped with fuel and ignited when spayed. Some are equipped with corrosive compounds dissolving both biological and synthetic targets alike twice as fast as fire but with a higher risk. Most commonly used for SWARM control and now implemented for area denial.
Orbital Systems
Authorization Level: Tier 5+
Autonomy Drift Index: .1
Biological Neutralization Rate: High
Asset Loss Expectation: 12%
Orbitals are a drone based weapon system operated via a neural interface. Standard models feature spikes and armor for melee engagement but can be modified to attack with projectiles from a distance or even carry payloads. The advanced technology comes at a price but allows operators thoughts to become command.
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