Think about it for a moment. We have went to the moon, invented Raytracing, created "extended kernels" to allow newer software to work on older devices, customize Windows with new themes and add back WINDOWS 7 to modern Windows... We've invented all these amazing things, and even had the internet invent some crazy progressions in a lot of fields.
You processed all that, right? Good, now try to take a screenshot with ShareX's convenient "crop snapping" of your favorite game, on Capture Region, while you have an overlay open.
When you deconstruct this kind of argument, it truly is just another way of spinning the "Nothing is optimized anymore and everything is bloated" argument, but think about it. How come we get realistic lighting, but not the ability to easily crop the game window while using GeForce Experience? We can progress in power, but not in convenience?
Sure, you can manually crop the window, but that was the norm for people back in 2009. ShareX made it convenient to just click the game and capture only the game, do I really have to settle between either manually cropping the game or not using the overlay at all? If I have to manually crop the game, what was the point of adding a feature where i can click the game and have it automatically crop it how I want?
What was the point of adding that feature at all, if it doesn't work? Do I really have to be punished to crop all of my game windows MANUALLY just because I want a bongo cat on my screen? You'd think that if you use a lot of overlays and program yourself a screenshot software, you'd just not write that feature at all if that's the catch. It's already a lot to have to run a screenshot software as an administrator to be able to use the keybinds over a window that is also run as admin.
Like you invented it... We figured out how to recompile an XBOX 360 Sonic game for Windows, but to take a screenshot with an overlay active requires me to take five more seconds without a convenience feature?
Remind me again, are we nearing 2026, or 2006?
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