
Most ttrpgs have six stats or less but I decided on having seven. I primarily based these off of Daggerheart's six stat, separating stamina from strength in tenacity.
AGILITY (AGL)
This stat measures speed and grace.
Skills:
Acrobatics
Balance
Sprint
FINESSE (FIN)
This stat measures dexterity and control.
Skills:
Lockpicking
Steal
Craft
Hide
STRENGTH (STR)
This stat purely measures physical power.
Skills:
Grapple
KNOWLEDGE (KNO)
This stat measures how much you know and how fast you are able to learn.
Skills:
Investigate
History
Craft
Nature
Medicine
INSIGHT (INS)
This stat measures how keen your senses are and natural intuition.
Skills:
Perceive
Navigate
TENACITY (TEN)
This stat measures your durability and resistance against various ailments, physical and spiritual.
Skills:
None, add TEN modifier to default Health Points.
PRESENCE (PRE)
This stat measures your force of personality.
Skills:
Decieve
Charm
Persuade
The skills themselves may change but I'm more or less happy with the stats and what they do.
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