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Category: Writing and Poetry

A bit of context

I guess this is as good a place to start as any other:

StartingPoint.cs

using System; using System.Text; using System.Collections.Generic; using Story; using Location; namespace Narration.Exposition { /// <summary> /// This is where it all started. /// </summary> public class StartingPoint : IStory { /// <summary> /// I don't actually remember much anymore.<br/> /// All I can say is that this is most likely <b>not</b> a real place; it keeps on shifting in my memories, so it's most likely a <see cref="MorphSpace"/> messing with my head. /// </summary> public const string c_overview = "You won't remember why or how, but it is important to note that this is where things started breaking down.\n" + "Of course you likely can't remember what this is all about—not yet at least; but it's still worth taking the time to go through this bit with you first.\n" + "People like you just aren't made the same way as us; so at best I'll be using metaphors all the way through."; public MorphSpace _location = new MorphSpace (); /// <summary> /// <b>The space's dimensions rough in meters.</b><br/> /// This is unreliable at best; it seems to grow or shrink by about 5m in any direction each time you check.<br/> /// I'm guessing this is a result of the fluctuation in data size, but it's impossible to compare the two:<br/> /// By the time I get one measured, the other has chenged to something totally irrelevant! /// </summary> public (float width, float depth, float height) _size = (22f, 31f, 4.2f); List<object> contents = new List<object> (); private void OnStart () { contents.Add (/*_YOU_*/); /*[ERROR] _YOU_ /must/ be an object.*/ // I know, right? } public string Read () { Random rand = new Random (); (float width, float depth, float height) actualSize = ( Math.Max (_size.width + rand.Next (9) + (float)rand.NextDouble () - 5f, 0f), Math.Max (_size.depth + rand.Next (9) + (float)rand.NextDouble () - 5f, 0f), Math.Max (_size.height + rand.Next (9) + (float)rand.NextDouble () - 5f, 0f) ); StringBuilder readData = new StringBuilder (); readData.Append ($"[OVERVIEW]: {c_overview}\n\n"); readData.Append ($"[LOCATION]: This won't helo you at all; but if anyone comes along that can grasp how things really are, it will help make sense of things:\n" + $"{_location.GetCurrent ()}\n\n"); readData.Append ($"[CURRENT SIZE]: width {actualSize.width}m; depth {actualSize.depth}m; height {actualSize.height}m"); KickOut (/*_YOU_*/); // Nice one, but it won't work. return readData.ToString (); } private void KickOut (/*_PERSON_*/) { object person /*_= _PERSON_*/; try { person.Remove; // Not an option buddy. } catch { /*[WARNING] you shouldn't be here. This should work; you're not part of the system.*/ // Infuriating, isn't it? As soon as I figured out you had tracked me to that place, I made sure this wouldn't be an option. } } } }

I'm pretty sure you'll need these to make sense of it:

MorphSpace.cs

namespace Location { /// <summary> /// It's almost impossible to qualify a <see cref="MorphSpace"/> properly; by its very nature it is shifting, abstract.<br/> /// As best I can tell, these spaces constantly shift; not just in real time, but also across time.<br/> /// Your memories of it don't remain constant, they keep shifting long after you've left; and they do not remain in sync with what the space actually becomes. /// </summary> public class MorphSpace { public MorphSpace GetCurrent () { MorphSpace currentStatus = new MorphSpace (); currentStatus.RandomizeState (); return currentStatus; } /// <summary> /// Gone, again. I keep trying to get it stabilized, but it just breaks itself each time. /// </summary> /// <returns>Who knows; it's not like I can really see this side of things anyway. Good luck to whoever can.</returns> public MorphSpace RandomizeState() { /* [ERROR] unauthorized modifications removed. [WARNING] access is not authorized. */ } /* !!!!! [DATA CORRUPTED] please complete data recovery process. */ // And now this too!!!! I can't seem to get a lock on how these work. // I don't have time to fiddle with this at the moment; I'll have to get in later and completely rework things or half of this shit won't make any sense at all! } }

IStory.cs

namespace Story { /// <summary> /// I don't know how you got here, but I think I can set this up for you to use;<br/> /// I can't get it working properly myself, but if you can, there's a chance it will let you understand what I'm dealing with. /// </summary> interface IStory { /// <summary> /// Take it; use it. Hopefully it will be enough, though I'm pretty sure it's too late for me. /// </summary> /// <returns>Context I guess... a different point of view that I'm unable to get to because things are all buggy on my end.</returns> public string Read (); } }


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