Soβ¦ what are you even supposed to write in your first blog? I guess Iβll just express myself.
The experience of creating a video game is pretty enjoyable if you take the time to let things develop naturally. However, Iβm somewhat stuck because of my perfectionism or maybe due to not knowing where to start.
Getting that idea to be attractive and innovative enough is the hardest part.
I remember that dream: the colors were simple, it was just that... When I woke up, I started thinking about that atmosphere, and quickly the projectβs aesthetic emerged (this reminds me of the situation with Prismo and the Ice King in Fionna and Cake).
Then I began imagining a setting, a character, and then sketching ideas (something Iβm still actively doing today). From the main character idea, the second player appeared; from the setting, the enemies came out; from the gameplay, the hook of the game emerged (a feature that sets it apart from others); and so on, actively, until I had a solid enough idea to work on.
However, Iβve only programmed a couple of prototypes so far. Itβs weird that I donβt feel very motivated with the coding, considering this is one of my favorite parts of the process. Itβs like I feel the idea isnβt developed enough yet for a solid prototype (even though a large part of the project is already planned).
For now, Iβm focusing on creating something as vague as my own GDD (Game Design Document), although most of the ideas have been swirling in my head throughout the entire planning of the general concept. This blog might not be very interesting, but honestly, I just felt like venting. Sometimes itβs like moving forward blindly; the thought of βAm I doing this right?β is always there, no matter how much faith and excitement I have in my idea...Β
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