Acclimating to Godot

So I’ve recently taken on a new game dev project that will likely become the subject of many of my future blogposts (sorry future friends) but I decided to make this one in Godot. 


Hoo boy it’s been some acclimation. I just managed to get a player controller up and running and I’ve got to say there are some major differences between it and what I was using previously (namely Pico-8 and Code.org applab) I think the most jarring change is the node tree and scenes. Frankly I don’t like dividing my workflow into scenes. While I do appreciate modular design I don’t personally view my coding projects as such. I conceptualize coding projects not as a series of modular parts (Scenes) but rather as small pieces (lines of code) Forming into one cohesive piece. I know this isn’t a very productive way of viewing code but it’s how I do it and it’s why I have yet to really mesh with Godot. 


But I’m learning and I’m excited to see the future of the project as I continue to acclimate to Godot 


0 Kudos

Comments

Displaying 0 of 0 comments ( View all | Add Comment )