Just writing this so me or someone else can refer to this in the future.
I'm using Firealpaca for art and RPG Maker MV for the actual game.
I'm only going to be talking about the technical parts of this (asset making, events, etc.) and nothing story-related since I don't wanna spoil anything. Feel free to ask me about some stuff about the story, though.
Things I need to do:
- Complete Intro Cutscenes
- Start working on enemy assets and attack animations
- Think of new weapon ideas
- Ask Neofish or Moon if they can make some music for the game (Once the whole game is finished)
Complete Intro Cutscenes
I think I'm about 65% done with the intro, right now I'm working on an outside area that's part of the cutscene.

The whole thing needs a small facelift, but it's better than drawing tilesets.
In
RPG Maker, you normally have to use tilesets to make maps. When I tried
making tilesets for my first game, I realized it took me a while and I
wasn't really happy with the results.

However, I can use my own images as a background using plugins
I used the TDDP Bind Pictures To Map plugin to do things like this:

Pretty neat, huh?
I'd
love to explain this in detail, but that would take a while. I'll just
focus on making the intro in this blog. Maybe I'll make a detailed RPG
Maker guide in the future.
Oh yeah, I was drawing backgrounds.

Right
now I'm drawing the car the protagonist is going to get into. But I
don't really know how to draw police cars, so I just used this model I found on SketchFab as a reference.

Quick tip:
Make
sure to draw backgrounds with your player sprite as a scale reference.
This is so that you don't accidentally make things too big or too small.
Take these two pictures as an example, the first one is from this
project, while the second image is from a previous project. Notice how
big the player's sprite is compared to a 4-storey tall building in the
second photo. I had to scale the spritesheet down by 2, losing some
detail and making the sprite look messy.


Now that we're done with the car, It's time for the rest of the background.

No fancy tricks here, just using thicker outlines for areas that are closer to the camera like in the circled parts.
Yeahhh I think that's all I'll talk abt today feel free to ask questions idk
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