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Page 4 of writing down rules for a Table-Top RPG system.

I realized I need to explain how rolls work in general, as if it was to a complete newcomer.
For context: explaining just the attack rolls took about a third of a page and that didn't even include the ways in which advantage and disadvantage affects them.

Aside from that it's going pretty well, even if it's just a bunch of simple rules, pretty much all of them being an alternative way of doing things, especially to DnD. All of which I just figured would be kinda fun, probably giving more freedom to players and making things more snappy.


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