I'm trying to get back into gamedev again after a long break. Working 2 jobs in between this doesn't help much but if I can put in the time and effort then I don't mind. This'll be a first person dungeon crawler with a twist on the visuals. Usually, I see pixel art games be flatly presented on a 2d plane but with this I want to present it more interestingly. Well, more interestingly to me at least. This is just a proof of concept for now, I plan on displaying it with a bit more depth later on. The overworld would be an actual sphere and as you move around the globe spins revealing more of the map. In this case I'm using a clever use of Unity's render texture as a material that updates over time. I'll have to see what kind of performance impact this will have on lower powered machines though, I'm keeping a close eye on my memory budget.
This is the first person dungeon view of the game. I've gotten movement down to a T so now I just have to focus on all of the other things that go into a game. Not a problem at all. From here I could start on anything else, the battle system, the transition from overworld to dungeons and vice versa, but one thing that killed my ambition was focusing way too much on multiple things so I'll start simple and slow. Next time I post it'll be about overworld movement.
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tomo2515x
Looks great! I really like your approach to dungeon crawlers, keep up the good job :D