A unreal engine project I did a week ago

I've been on the fence on posting this on other socials cuz I think its kinda shit. It's some hw I had to do for an unreal engine course I'm taking and we had to utilize the engine's chaos destruction physics. The sim caching system for chaos and niagra fluids are very clearly in beta. Shit worked only half the time and crashed the software everytime I went for a bake

 But here it is anyways. 




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