So, I've been working a LOT on Wanderlust lately, and as I keep adding new features, polish, and content, I keep noticing issues with the story format I'm using. To keep it concise, a story format is a type of coding language, if you will, that the game engine, Twine, uses in order to make creating stories far easier.
The
current version of Wanderlust (1.7, though 1.8 as well) is written in
Harlowe, and while it is displayed as the default story format and a
good one for beginners, it's not exactly what I need. As such, the next
update, 1.8, will be written in SugarCube.
Fixing
the game to run in SugarCube would be an absolute nightmare, so
instead, I'm building it from the ground up. I can just copy most of the
text from the old version (now known internally as Wanderlust_H), and
paste it into the new version (internally known as Wanderlust_S), but
all of the code will have to be re-done manually, and this means
learning SugarCube.
So far, it doesn't look
like it will be unbearably difficult, but it will take time, so don't
expect a new update any time soon. Do expect, however, for 1.8 to bring
lots of new content with it <3
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