[May we not then say that Talos, though created as a machine or a toy,
had all the essential properties of a man? He moved of his own volition.
He spoke and could be spoken to, had wishes and desires. Indeed in the
tale of the Argonauts, that was the cause of his downfall. If, then, a
machine may have all the properties of a man, and act as a man while
driven only by the ingenious plan of its construction and the
interaction of its materials according to the principles of nature, then
does it not follow that man may also be seen as a machine? This
contradicts all the schools of metaphysics, yet even the most faithful
philosopher cannot live without his blood.] - Straton of Stageira, The Talos Principle (2014)
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Been a while, huh? A month or so ago, I drew a piece of OneShot fanart conceptualizing what The World Machine would look like after the events of the game; embodying itself after accepting itself as human. I named it Talos both after the brass humanoid of Greek myth, and after The Talos Principle, a niche first-person puzzle game exploring very similar concepts to OneShot in what it means to be sapient without a sapient form.
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Talos [OneShot Spoilers]
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