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metal gear solid delta: snake eater's graphics are...

worse than the original 2004 game

i don't mean it in a graphical fidelity way, i mean it in the way that the original 2004 game's visuals fit the animations and everything much better than this remake. it feels kinda uncanny to see the somewhat stiff animations of metal gear solid 3 with these high fidelity unreal engine 5'ed up visuals


i could be crazy though, might just be because i've played through metal gear solid 3 at least 25 times but it just looks off


BUT THEN THERE'S JUST WHEN IT LOOKS OBJECTIVELY WORSE LIKE IN THE ENDING CUTSCENE.

the original 2004 game had severe fog in the last cutscene, actually i dont know if it's meant to be fog or just very bright lighting but metal gear solid delta: snake eater completely got rid of the fog/bright lighting...


i thought the fog/lighting was meant to symbolise something but clearly not if the remake got rid of it... or someone wasn't thinking when they removed it



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